SSS rank Majima Everywhere right off the bat is insane. Finding Majima everywhere was quite annoying too but there are specific spots he should spawn. Also, the game gives you the “KIRYU-CHAN” sound alert which means that he’s hiding nearby. End game for sure. The idea is that Majima will appear in random locations to battle Kiryu, in an attempt to slowly get Kiryu back to his top fighting form after being in prison for 10 years. Literally everything about this game is bad. It's annoying that the Dragon style is locked behind him, and the constant Majima fights make the few times you fight him in the story stand out a lot less. Majima everywhere is pretty boring yes.What makes it worse for me is the fact that they had some perfectly fine,amazing good tracks for every stance he has in Yakuza 0 and they didn't make them playable in the fights.Wouldn't make the fights that less boring but it would've helped more than listening to the same track for 100 times. There's no way out of Majimeme's ambush fights and he gets progressively more annoying to fight each time. Yeah same here. Yakuza Kiwami is a PS4 remake of the very first Yakuza game, which initially released on the PS2 in 2005. These 4 achievements are some of the more annoying ones because they rely on randomly running into the correct guys. All trademarks are property of their respective owners in the US and other countries. As someone who deeply loves the character of Goro Majima, I was excited about the game’s Majima Everywhere system. Yeah, i didn't like how literal it was. I thought it was going to be just like Mr. Shakedown. Before I started the game I couldn’t find a guide either so I jumped blindly into it. Whatever his name was, i almost always lost with him, i only got 1 win with each of GP's hes in, tough without him i win easly. Majima Everywhere adds an extra layer of comedy that acts as a welcome respite from the seriousness of the main storyline. Honestly most bosses and majima at higher ranks pretty much need counters as they soak up damage and can dodge around combos with ease. >> Anonymous 11/16/20(Mon)22:59:12 No. So I should probally finish Majima in premium adventure and I won't have to do blackjack from scratch? You can learn from it. Well, the boss fights are not the strong part of the Yakuza games. Fighting Majima was pretty exciting in the original, but the effect is lost when he's popping out of everything at you. What I mean is that I’ll try to be going to one place and he jumps out of nowhere where you’re forced to fight him or have him chase you forever. Story Majima is a complete psycho while Everywhere Majima is a walking goofball. The main bosses in the game are assholes with late game encounters dodging constantly, tanking combos with super armor, and shooting or stabbing you with their mobs of goons. Press J to jump to the feed. The kiwami/extreme heat actions are fun the first few times, but after that get dull and annoying. All rights reserved. Yakuza Kiwami has been loads of fun so far. I have to say, the sheer amount of stuff you can do (and need to do for trophies) in such a small map, are amazing. © Valve Corporation. for those of you playing kiwami right now, important thing about majima everywhere once you max out a rank it essentially triggers a "rank up event" type encounter, and you cannot progress in majima everywhere or encounter him until you complete that event and officially rank up. Use that to your advantage. A photo from the boss = Pocket Circuit battle #3. Link to post And it's upgrading the Dragon style instead of just giving your money (xp points). Kiryu’s fourth combat style, “Dragon of Dojima,” can’t be upgraded through experience points. This is the unofficial subreddit for Sega's long-running game series, Yakuza, known in Japan as Ryū ga Gotoku. Now that I've hit rank SS and he has loads of health. So i just beat Yakuza Kiwami right after Yakuza 0(one of the best game i have ever played) and im completely shocked how indescribable bad this game was. Even after you beat one group of enemies, you'll encounter another group of enemies. Majima Everywhere is the better more funny system compared to mister Shakedown but it's easier to avoid them. I'm more annoyed than anything. What This mod exactly does: 1. Breaker can go to hell. After your defeat, Majima will dedicate his time to getting Kiryu back into the fighting prowess he had ten years ago. We also discuss Pogba (again), some of the individual performances, the … Majima in new game plus is really annoying. There are ways to predict his appearance. I think Majima encounters are more fun than Mr. Shakedown in 0. By using our Services or clicking I agree, you agree to our use of cookies. Did I break my game somehow? I'm at Majima Everywhere rank B now, and it takes me long, long time to take down his three health bars. 2 years ago. Story Majima is very different from Everywhere Majima. Is there a way to turn off the alert? Pocket Circuit is somewhat annoying, you basically have to finish all of Pocket Circuit to stand a chance as you must beat Majima 3 times. Majima Everywhere system is annoying The Majima Everywhere system features the fan favorite character Goro Majima who sneaks up on Kiryu around the city and challenges him to random fights. Wasn't thrilled about having to keep fighting him after maxing it out. Basically just encountering Majima in tons and tons of crazy scenarios. The last boss is very good though and ends the game on a high note which is nice. I'm not sure if I did something wrong or what, but I only fought him maybe 8 times in the entire game, and at some point he just completely stopped showing up. A lot faster to lose the fight in 25 seconds than to try and beat maxed-out Majima over the course of like 5 minutes. It's an amusing idea at first, with Majima hiding in giant cones … Check out the awesome features that it comes with the game: Fight Like a Dragon: It wouldn’t be Yakuza without thugs and rival yakuza trying to take you down around every corner! There are ways to predict his appearance. Note that if you want to fight the secret boss. Certain alleys have high spawn rates, along with sewers, rattling cars and cones, and street punks with very specific spawn points. Majima's cutscene in the batting cage show us the downside of having the cutscenes be 1:1 adaptation of the original. Thug Majima is auto unlocked but some report not being able to trigger this event until they are a few levels higher in Majima everywhere(my rank was D when I saw him). general fighting tips if you're struggling with him non-cheese, Learn Tiger drop from Komaki to end the fights quickly. Español - Latinoamérica (Spanish - Latin America), Português - Brasil (Portuguese - Brazil). You play as Kazuma Kiryu throughout here. In it, Colm and Jamie sit down straight after the Sheffield United game to discuss another win on the road for United. Even after you beat one group of enemies, you'll encounter another group of enemies. Specially if you're trying to do the Haruka requests (which can be annoying most of the time too). His fights get tedious, and instead of finding new ways to use your skills against him to make the fights more interesting, I end up looking for the fastest way to get them over with. Share this post. Ever found Rina a bit annoying?, well with this mod, she becomes even more annoying! while almost tedious at first slowly become fun especially when you unlocked tiger drop, the system become some kind learning tool for tiger drop timing. Makes it unfun when you run around in premium adventure just to have a Majima appear. The "event" encounters would be progress related, but walking around should just be Shakedown-eque. They are not a huge problem, but they are the one change in the combat from 0 I did no like. My only issue is that there should've been a way to turn it off when you completed it. I loved it because the more you beat Majima, the stronger he got. Too many damn enemies: If you thought the Majima everywhere sequence was annoying it doesn't hold a candle to the shit ton of enemies you'll see in the open world. There’s no switching between Majima and Kiryu like in 0. Yep. Hearing it every time I go out of a building is kinda annoying, I never minded fighting him because I wanted to max out Kiryu as fast as possible, and then by the time I was maxed out, completed the game, and was working on 100%, I was perfectly content with just Tiger Dropping him into oblivion. Other additions aren’t such a sterling success. One of his annoying moves is a rolling evasion while shooting. Only issue is it can get a bit annoying/repetitive after a while, so that's why you really wanna get that Tiger Drop asap as it makes things way quicker in dealing with him. The Majima Everywhere … Too many damn enemies: If you thought the Majima everywhere sequence was annoying it doesn't hold a candle to the shit ton of enemies you'll see in the open world. The most annoying part was that this Nishida(who sounded eerily normal for a Majima Family man) was right. Majima Everywhere system is annoying The Majima Everywhere system features the fan favorite character Goro Majima who sneaks up on Kiryu around the city and challenges him to random fights. The combat itself feels obsolete, floaty and imprecise, and the "difficulty" comes from the bossed being sacks of hitpoints, and from the fact that Kiryu is just unable to face a single opponent consistently. Like, I think he popped for me honestly like 5 times before I finished the story. You could see him, he chases you, etc. Yakuza Kiwami will make you laugh, cry, and everything in between, and it doesn’t matter whether you’re fighting for your life or taking photos in a photo booth. I skimmed the first couple pages of discussions but couldn't find anything about it. Yeah I made a post about this last week. When I ask this I don’t mean when there was a certain gimmick to it like having Majima be a hostess or when you fought him in that big game. Did you do the events where Majima’s subordinate emailed you with a hint about where Majima was hiding? You'll lose, badly. Majima everywhere is pretty boring yes.What makes it worse for me is the fact that they had some perfectly fine,amazing good tracks for every stance he has in Yakuza 0 and they didn't make them playable in the fights.Wouldn't make the fights that less boring but it would've helped more than listening to the same track for 100 times. Meaning, yes I get tired of being jumped. As the name implies, Majima will show up anywhere, and everywhere to attack and/or challenge Kiryu to a fight. I had to fight him 4 times, while on the way to trigger an encounter for him. However if you managed to defeat Hannya-man, you’ll get a big boost to the Majima Everywhere (Rank B) gauge and tons of bonus EXP. And Majima has a huge personality. New comments cannot be posted and votes cannot be cast, More posts from the yakuzagames community. It got to the point where once i had completed everything i needed from that system, if it ever happened again i just let him beat me. The localisation has also been redone with the same quality seen in 0 in both english Text and Japanese voices. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Forgot to mention, the Majima Anywhere system is kinda the "big optional event" in this game. I've since moved on to Kiwami 2 and am about to finish that - I was just curious if there's something I missed, or did incorrectly? And it's not particularly hard as far as I can tell. >>537013718 idk I find it hard to rank the games, 4 is my personal favorite 6 is still really good the story is a little meh at times I would still say 0,1,2 have the best stories and k2 uses the same combat as 6 which I personally like >> You need to complete the Dragon Ability Tree. Press question mark to learn the rest of the keyboard shortcuts. In New Game Plus on legend Mode, yes. Other than that Majima everywhere adds a fun and rewarding challenge to the game. Majima Everywhere System. There’s also the Majima Everywhere mechanic, which is both interesting and annoying. But the annoying part is where you have to do something very specific to find him or make him spawn. I wish I had your luck guy kept coming out of manholes like no tomorrow. Listen to the post-Sheffield United United Hour Podcast episode here. If it was the odd fight and all the minigames i would have loved it, but, when he pops out another bin or manhole for the 100th time, it wears thin. The first time is cake, the 2nd and 3rd times will be with 40CP and 45CP cars respectively, ie total endgame cars. Cookies help us deliver our Services. Fighting a strong Majima is a fun challenge. Ye once you get out to breakout its, quitee easy, the weapons one before that one i had trouble with but other than that, shouldn't be to hard, exept for me i had trouble with Charione Martinez? One of his minions have a gun as well so make sure to target him first. Majima everywhere ended up being an unfun grind. i found majima everywhere system kinda fun. Kiwami adds in an interesting plot reason for Majima's expanded appearances in the game. Players will get to enjoy the next chapter of series protagonist Kazuma Kiryu and the wild antics of a previous protagonist now becoming annoying antagonist Goro Majima. Since then, in open-world, he's not popped period. What if I only got half the needed amount for poker or something? I just pretend its metanarrtive and this is how Kiryu feels about it at this point. I just fought Breaker Majima by waiting for him to finish his 10 second combo, doing as many light attacks as I can get away with before he dodges to my flank, and then waiting another 10 seconds for him to finish his combo again. There’s also a lot of extra content in the form of mini games or a brand new in game mechanic called Majima Everywhere. usually you get notified about it in some way It's an amusing idea at first, with Majima hiding in giant cones … It'll be worth your time I just can't stop saying it: the Majima Everywhere System! They are kinda like the one guy you don't wanna fight but want to at the same time because they have so much money. The most marvellous thing about Yakuza Kiwami is how it manages to simultaneously feel like a loving remake of the original game, and also how it’s retrofitted to almost feel like a natural sequel to Yakuza 0.There’s a lot of amazing callbacks to that game, from a whole pocket racer substory, to Kiryu simply lamenting how he lost all of the casino money he earned in the 80s boom. 0. Who knew fighting the exact same boss dozens of times wouldn't be fun? Shortly into Chapter 2, you'll run into Majima and he'll challenge you to a fight. The Majima Everywhere system is the other big change, and unfortunately I wasn't as keen on that. I thought the Majima everywhere system would be annoying, but the way they keep finding different roles for him is highly entertaining. 532472126. Rina Rukawa Everywhere! Currently trying to get 100% completion and have maxed out all skill trees. ... - Majima everywhere - All items, including gambling items Edited March 18, 2018 by BB-BakkerJ. You can learn from it. Yeah. Replaces EVERY Goro Majima skin with a brand new Rina appareance to resemble X Majima skin 2. The battle will take a while so keep the defensive. Rina Rukawa Everywhere: Replaces Goro Majima, and each of his suits/skins with Rina! Majima Everywhere was probably my favorite addition to the game and the varied encounters with the now unhinged secondary protagonist of 0 are always fun and often hilarious. Since you unlocked the colloseum, you should try participating there. Now that I 've hit rank SS and he 'll challenge you to a fight at. Of discussions but could n't find anything about it at this point is nice 'll encounter another group enemies. Anonymous 11/16/20 ( Mon ) 22:59:12 no is a complete psycho while Everywhere Majima is a complete psycho while Majima! 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Maxed out all skill trees a sterling success actions are fun the first time cake.